useAudioLevel CPU optimization priority
Hi I found this thread looking for some info on the CPU usage of the useAudioLevel hook because I noticed it had quite an impact on my app, especially on mobile devices.
Christian mentioned that "It will eventually be replaced or migrated by a hook that incorporates the audio level observers, but it's currently not high on the priority list."
I was wondering if there is any indication of when it would be picked up.
I will probably refactor to use startRemoteParticipantsAudioLevelObserver
and startLocalAudioLevelObserver
Best Answer
-
Hey @oponder,
technically the new useAudioLevelObserver hook will mostly be an abstraction around this code:
useDailyEvent( 'remote-participants-audio-level', useCallback((ev) ⇒ { if (sessionId in ev.participantsAudioLevel) { // onVolumeChange prop similar to as in useAudioLevel onVolumeChange(ev.participantsAudioLevel[sessionId]); } }, [onVolumeChange, sessionId]) );
You can totally build this yourself already as all required bits and pieces are available. The hook will just reduce your own code a bit and remove some complexity around local vs. remote audio levels.
Hope this points you into the right direction!
1
Answers
-
Thanks, this was very helpful and I implemented it already. Seems to be working smoothly 👍🙌
1